Fletching

I have a ranger that just started this skill. As I wanted to get her started on her archery skill I wanted to start fletching as soon as possible, but the kit costs over a plat and then you have to buy components too so she had to get some money in the bank first.
To start her off I picked up a cheap hunting bow at 3g, got the kit and 20 of each of the cheapest components. When she has a bit more money to play with she'll upgrade her bow and eventually make her own when her skill is high enough. In theory, making your own arrows is cheaper than buying them. The lowest level components cost 6c each and you need 4 of them, so a total cost of 24c which produces 5 arrows when successful. Five store bought arrows cost 5s. However, this doesn't account for the failures and you fail a lot at low levels! Made arrows also have twice the range of the store ones, and even greater ranges once you get the skill up and start making the better arrows.

My druid just trivialed on the cheapest arrows at a skill of 16. Technically she could stop here and just make cheap arrows for tanks, but getting the skill higher will drop the failure rates which can't be a bad thing. Getting to the next trivial level means making harder arrows which luckily only seems to involve changing 1 of the 4 components, so she'll be heading back to the vendor to pick up the next price range of nocks. Once that trivials it'll be back to the cheap nocks and the next set of shafts in the range until she's trivial on all combinations.

So, the druid is now at 145 skill and I have a nice list of the order in which to use components. The trick is that at each skill level you use the cheapest component that will further increase your skill, along with 3 of the 6c components, thus taking the cheapest option to trivial at each level. If you're a melee type that is actually using the arrows, please note that this will not give you the best type of arrow at each stage, only the cheapest. If you're more interested in having arrows with greater range or damage potential then check one of the detailed fletching sites around for the recipes for the arrows you need. I never attemped to make bows at any point in getting to the 145 skill level. Bows can be made much earlier than this and will give skill increases, but tend to be much more expensive to make than the arrows that will take you to the same trivial point. The general recommendation is to make bows when you actually need a bow, but make arrows when merely practising the skill.

This is a table of the cheapest components to use in order to raise skill. Alongside the listed component always buy the 3 6c pieces required to make up the arrow. Also, not that 'vanes' replace the 'fletch' in a recipe and not the 'shaft' as the icons would indicate!

Arrow     Trivial at     Damage/Range   Cost (cp)   Critical Component
Type 1161/5020none
Type 2361/7531medium nock
Type 3461/10041parabolic fletch
Type 4561/10057small nock
Type 5682/5094bone shaft
Type 6822/0204shield fletch
Type 71022/50330hooked point
Type 81222/25697wood vane
Type 91353/501170ceramic shaft
Type 101622/751380bone vane
Type 11>2003/502797ceramic vane

You might notice that at the bottom end of the table the components start to get a bit expensive, so make sure you take plenty of pp with you to the fletcher! It also seems to be easier to make up the arrows at the fletcher's so that you can sell your arrows straight back in order to recoup some money to buy the next set of pieces. You will not make any money selling back to the vendor until you reach the final Type 11 arrow, but you can recoup a fair amount of your outlay. People who have done the maths say that the type 11 arrow does actually make you a small profit when you can make them fairly reliably and no-one yet seems to have ascertained when these arrows go trivial above the 200 skill point.

One final note: at skill level 145 I finally decided to have a go at the Trueshot longbow quest as making these bows is never trivial. I had 2 attempts and failed twice, so be warned! I intend to raise my skill to at least the 162 trivial level that my current set of bits goes to before having any more tries at the quest!

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