Magic 101

Some Ideas for Parameters for Custom Spells

Note: These figures are for a level 2 character with a Mercantile skill of 6, Personality of 38 and Willpower of 64, with magical skills as listed. Hopefully they should give an indication of 'worst case scenario' in gold and spell costs.

Key:
School: A=alteration, M=mysticism, T=thaumaturgy, D=destruction, R=restoration, I=illusion
Range: C=caster, T=touch, TR=target at range, AC=area around caster, AR=area at range
Element: F=fire, C=cold(frost), E=electricity, P=poison, M=magic

SpellSchoolSkill RangeDurationChanceMagnitudeEffectElementGoldPoints
Training 1IRT6/4/4T1+1/21+1/21+1/2light, free action, water walkingM4812
Training 2DM6/22T1+1/21+1/21+1/2damage health, silenceM6013
Training 3A6C1+1/21+1/21+1/2slowfallingM205
GuessT4C-1+1/2-identifyM6818
UnlockM22C-1+1/2-openM205
KnockM22C-10+1/1-openM30066
AlterationA6T1+1/2--water breathingM205
DestructionD6T--1+1/2damage healthM205
IllusionI6T1+1/2--lightM85
MysticismM22T1+1/21+1/2-silenceM408
RestorationR4T-1+1/2-free actionM205
ThaumaturgyT4T1+1/2--water walkingM205
TeleportM22C---teleportM070
GillsA6C6+3/1--water breathingM14437
SubmarineA6C6+3/1--water walking & breathingM28875
Magic missileD6TR--2-5+2-5/2damage healthM13233
Cure lightR4C--1-7+1/2heal healthM8021
Cure seriousR4C--2-16+10/2heal healthM32084
Cure criticalR4C--3-24+20/2heal healthM540143
Rest lightR4C--1-7+1/2heal fatigueM328
Rest seriousR4C--2-16+10/2heal fatigueM21256
Rest criticalR4C--3-24+20/2heal fatigueM384101
Stinking CloudD6AC--2-3+2-3/1damage healthP19248
CloudkillD6AC--10+10/1damage healthP960248
Burning HandsD6T1+1/1-1-2+1-2/1cont damage healthF10427
FlametongueD6TR--2-12+2-5/2damage healthF25264

Standard Spells
Back to the SpellMaker
Back to Magic
On to The ItemMaker

  back.gif - 1557 Bytes   to main index