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Weapon Name | Damage | Hands | Type | Skill Used |
Dagger | 1-6 | One | Short | Short Blade |
Tanto | 1-8 | One | Short | Short Blade |
Shortsword | 1-8 | One | Short | Short Blade |
Staff | 1-8 | One | Blunt | Blunt Weapon |
Short Bow | 4-16 | Two | Missile | Archery |
Wakazashi | 1-10 | One | Short | Short Blade |
Broadsword | 1-12 | One | Long | Long Blade |
Mace | 1-12 | One | Blunt | Blunt Weapon |
Long Bow | 4-18 | Two | Missile | Archery |
Battle Axe | 2-12 | One | Axe | Axe |
War Axe | 2-12 | Two | Axe | Axe |
Saber | 3-12 | One | Long | Long Blade |
Flail | 2-14 | Two | Blunt | Blunt Weapon |
Longsword | 2-16 | One | Long | Long Blade |
Katana | 3-16 | One | Long | Long Blade |
Claymore | 2-18 | Two | Long | Long Blade |
Warhammer | 3-18 | Two | Blunt | Blunt Weapon |
Dai-Katana | 3-21 | Two | Long | Long Blade |
Weapon Material | Bonus Damage |
Iron | -2 |
Steel | 0 |
Silver | 0 |
Elven | +2 |
Dwarven | +4 |
Mithril | +6 |
Adamantium | +6 |
Ebony | +8 |
Orcish | +10 |
Daedric | +12 |
Well, that was straightforward. Now on to something a little more obscure.....
When you find armour in the game you can use the 'info' button to see the bonus that the piece will give. When you put the armour on you can see the protection value that it gives you. Unfortunately, these two figures do not add up! The best theory that has been proposed on the a.g.d newsgroup by Jeremy is that the game doesn't use the armour bonuses at all when it calculates protection value, but instead uses the same bonuses as in the weapon table above. Using these values, the numbers actually make some sense! Here's a table of all the numbers, so you can decide for yourself. At the end of the day the number that matters most is the one in the 'Protection Rating' column. And if any one else has any other theories on just what the game is calculating here, I'd be happy to hear them!
Normal clothing gives no protection value, with the exception of shoes and boots which are made of leather. Because of the material these items give the normal 3 rating from the advantage of leather and give protection to the feet, even though they are not considered to be pieces of armour. This also applies to sandals, though how much protection those strappy things would really give you is open to debate!
Material | Armour Bonus |
Weapon Bonus |
Protection Rating |
Iron | +3 | -2 | 7 |
Steel | +4 | 0 | 9 |
Silver | +4 | 0 | 9 |
Elven | +5 | +2 | 11 |
Dwarven | +6 | +4 | 13 |
Mithril | +7 | +6 | 15 |
Adamantium | +7 | +6 | 15 |
Ebony | +8 | +8 | 17 |
Orcish | +9 | +10 | 19 |
Daedric | +10 | +12 | 21 |
It is also possible to increase the protection rating of any armour by 5 points by creating a magic item that has the 'strengthens armor' attribute, once you have access to an item maker. This bonus will apply even if you are not wearing armour, giving you an effective armour rating of 5 even if you are running around naked! Very useful for any character types that are forbidden to wear armour at all.
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